> For the complete documentation index, see [llms.txt](https://zypec.gitbook.io/particles/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://zypec.gitbook.io/particles/effects/creating-effect/script-types/particle/sphere-particle.md).

# Sphere Particle

This page was last updated for version v1.2.2

## Format

`sphere [args]`

## Description

It helps you to create a sphere of particles.&#x20;

All the arguments in [Single Particle](/particles/effects/creating-effect/script-types/particle/single-particle.md) also apply to this.

> Keep in mind that sphere particle style calculations are heavier than other particle styles. This doesn't mean it will make lag spikes, but it is not that optimized well compared to other particle styles. We'll look into optimizing this style in the future. You don't have to worry about this, this is just a reminder. Additionally, sphere particle style isn't used in any effects for now.

## Arguments

<table data-card-size="large" data-view="cards"><thead><tr><th>Arg</th><th>Description</th><th>Format</th><th>Example(s)</th><th>Default Value</th><th>Exclusive</th><th data-type="checkbox">Required</th><th>Aliases</th></tr></thead><tbody><tr><td>particles</td><td>particle amount</td><td><code>particles=INTEGER</code></td><td><code>particles=32</code></td><td>50</td><td>*</td><td>false</td><td>*</td></tr><tr><td>radius</td><td>sphere radius</td><td><code>radius=&#x3C;RANGE></code></td><td><code>radius=0.75</code>, <code>radius={r}</code>, <code>radius={val={r};min={min};max={max}}</code></td><td>1</td><td>*</td><td>false</td><td>*</td></tr><tr><td>full</td><td>set to false for a half-sphere, or true for a complete sphere</td><td><code>full=&#x3C;BOOLEAN></code></td><td><code>full=false</code></td><td>true</td><td>*</td><td>false</td><td>*</td></tr><tr><td>reverse</td><td>set to true to reverse the direction of the shield (works only if <code>full</code> is set to false)</td><td><code>reverse=&#x3C;BOOLEAN></code></td><td><code>reverse=true</code></td><td>false</td><td>*</td><td>false</td><td>*</td></tr><tr><td>tick-data</td><td>sets the color by each particle if enabled, or all the particles will be the same colored</td><td><code>tick-data=&#x3C;BOOLEAN></code></td><td><code>tick=true</code></td><td>false</td><td>*</td><td>false</td><td>tick</td></tr></tbody></table>
